AI Insights · Timothy · April 2022
Top 5 Match 3 Games Performance in the US for Q1 2022
Discover the performance trends of the top 5 Match 3 games in the US for Q1 2022, including metrics on downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 Match 3 games in the United States. Here’s a closer look at the weekly downloads, revenue, and active users for these games.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED showed significant revenue figures, starting at around $2.3M at the end of December 2021 and peaking at roughly $2.8M in the week of January 31. Weekly downloads for this game started at 85K and saw a gradual decline to around 44K in mid-February, before experiencing an uptick to approximately 54K by the end of March. Meanwhile, weekly active users remained relatively stable, fluctuating between 210K and 231K over the quarter.
Bubble Cash by Papaya Gaming, while not generating revenue, had a strong presence in downloads and active users. Weekly downloads began at 58K at the end of December, peaking at 74K in early January, and then stabilizing around 55K to 60K towards the end of the quarter. Active users started at 233K and steadily increased to about 267K by the end of March.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd demonstrated consistent revenue generation, beginning at approximately $366K and peaking at around $382K in mid-March. Downloads for this game started at 69K and saw a dip to around 38K in mid-February, before rising again to approximately 55K by the end of March. Active users for the game showed an increase from around 97K to 118K over the quarter.
Bubble Pop Origin! Puzzle Game by Puzzle1Studio,inc. had steady revenue figures, starting at about $314K and ending the quarter at around $247K. Downloads fluctuated slightly, starting at 48K and ending at around 44K. Active users remained quite stable, ranging between 513K and 548K throughout the quarter.
Bubble Pop! Puzzle Game Legend from BitMango, Inc. saw revenue starting at $118K and peaking at around $132K by the end of March. Downloads for this game started at 47K and saw a slight decline to around 31K in early February, before stabilizing around 39K to 41K towards the end of the quarter. Active users showed a slight decline from 469K to around 406K over the same period.
The data presented here comes from Sensor Tower, where more detailed insights can be found.